Producer/ Creative Director
Siavash was a game design student at the University of Essex, but left university after the pandemic to solely focus on the development of Sunnyside. In the past, he has worked in Web design, Marketing design and Video Editing, but his passion has always been making games. He has extensive knowledge and experience with Unreal Engine 4 and 3D modelling in general, and hopes that SunnySide will act as a stepping stone to a successful game design career.
Producer/ Narrative Director
Originally a KickStarter backer for the SunnySide project, Sydney has since proven her value to the team. Having grown up in Southern California, Sydney spent her 20s trying various skills and hobbies across various disciplines. She has worked in small roles for large organizations such as The Disneyland Resort, The Original Renaissance Pleasure Faire, The Hollywood Christmas Parade, Comic-Con International, and Tupperware Brands. This experience, paired with a degree in Industrial/ Organizational Psychology from Purdue University, has set her up for a promising career in managing all the business aspects of RainyGames, with a little bit of game development splashed in.
Matt Thompson, from North Vernon, Indiana, began playing guitar and singing in early adolescence. He went on to study contemporary writing and production at Berklee College of Music in Boston, MA. Since graduating and moving to Nashville, TN, he has performed and recorded in a variety of situations working as a freelance composer, arranger and instrumentalist. As well as being the composer for Sunnyside, Matt is also a founder and full-time touring member of Sail On: The Beach Boys Tribute.
Systems Designer/ Lead Writer
Kenna lives in the California countryside with her Fiance and cat. She graduated from Edgewood College with a BS in Performance Arts and several specializations including: Performance, Directing, Stage Management, and Costume Design. Having always been a creative individual with a love for spreadsheets, she has found her calling in writing and systems design for Rainy Games.
Kaori is a digital artist with a love for drawing anime girls. As long as she can remember she has been interested in art, but only after entering University did she start studying it seriously. With a deep love for concept art, it was only natural that she take the character concept and lead artist positions for Sunnyside.
Allan is a 3D artist with a degree in visual arts from Faculdade Melies. He loves giving life to imagination through his art, and has a passion for anime and Japanese culture. Because of this, he now specializes in transforming 2D Japanese Anime characters into 3D models, and works as SunnySide's Character Modeler.
Game Generalist- Models/Animation
Ken Heslip is an animal-lover and space enthusiast from Dublin, Ireland. He's deeply concerned about keeping this precious planet beautiful and livable for all life. He worked in several different types of jobs before completing a Diploma in Game Design and finding a passion for 3D art. He enjoys assembling and using computers, hiking, swimming, cycling and travel. He's currently a 3D generalist on Sunny Side, which involves modeling, texturing, rigging and animating anything from Ancients to environment assets.
Game Generalist- Models/Textures
Ren is a multimedia integrator with an obsession for learning and making things. Brought over to the team as a generalist, he aspires to become a jack of all trades while also elevating his team. Ren's greatest joy is sharing his hobbies and skills with others, always aiming to help his peers surpass him. His primary objective at RainyGames is to be a versatile asset that can adjust to the various needs of any project, while also encouraging his teammates to become multidisciplinary artists.
Game Generalist- Programming/ Level Design
Kai grew up in a mountain village around the capital of Bulgaria. To pursue his passion for computer games, Kai enrolled at and graduated from the University of Suffolk. He has always been interested in games that try to narrow the gap between narrative and gameplay, be it by using memorable environmental storytelling, meaningful game mechanics or clever level design. Kai will be joining the development of Sunny Side as an Unreal Engine developer and level designer.
Liz Steele is a digital illustrator and graphic designer from the Midwestern United States with a passion for storytelling through visual identity and character design. She enjoys finding the intersection of her many hobbies, which include painting, crafting, being terrible at video games, worldbuilding with friends, tending to her houseplants, and dreaming of a bigger garden space. She enjoys learning new skills with each project and is thrilled to be a part of the SunnySide team as a Key Artist.
Animal Concept Artist
Lily lives in Northern Nevada with her boyfriend and plethora of stuffed animals. She graduated from the University of Nevada, Reno with a Bachelor’s of Science in Wildlife Ecology and Conservation back in 2018. After getting the opportunity to design a few interpretive signs for a local parks department, Lily went back to school to achieve a certificate in Graphic Design. She has experience with Illustrator, InDesign, Photoshop, and Procreate.
Dante studied at The University of Colorado at Boulder where he triple majored in Russian, Japanese, and Linguistics. He loves everything about language, adores animals, and games often. He will soon be living in Moscow, Russia where he will teach English and perfect his Russian language skills in hopes to become a professional translator. In his spare time, he is assisting the SunnySide team in creating the language of The Ancients.